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There are still diseases, tamed animals are usefull and don't require extra farm work if they are not canines.Īlso, as mentioned above, seasons matter.
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If you use no mechanoid raids mod, you get a balanced human/animal/mechanoid treat ratio (humans come in raid and siege or if you want to sae the running away people, manhunters come as they please, mechanoids come in their broken ships). There's no ultra easy weather based raid repellant. It's much harder to set up a well defended base compared to an easy, single entrance mountain base.
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They both are definitely the easiest biomes but Arid Shrubland is the easiest in my opinion.įlat temperate forest without river, with granite, limestone and slate available. It can give both heatwaves and cold snaps, disease is slightly higher, animals are numerous and can be aggressive and the shrubbery is very flammable. Temperate forest is hard in that it has lots of variables. Disease is less frequent in the shrubland, the flatter terrain makes caravaning much easier, there's less flora on the map making your shooters have a clear line of sight to shoot at incoming raiders, the animals on Arid Shrubland are less aggressive where the largest threats of rhinos and elephants are herbivores, thunderstorms no longer light the whole map on fire and the growing season is year round. The only downside to the shrubland is the scarcity of wood. I used to think that was the easiest biome but experience taught me that Arid Shrubland is the easiest. It doesn't change late-game, so it just means more time spent in arguably the least interesting part of the game. Yeah, the early game is much tougher, but all that means is you're spending longer in the early game. I find it similar to starting naked brutality. The thing is, the other biomes, while they do add challenges, those challenges are mostly just things that affect the early-to-mid game. Yes, I know, this is technically the easiest biome. Originally posted by Nightmyre:I usually go with temperate forest on mountainous or large hills.
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